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XR

XR

A documentation of my journey

of creating AR & VR experiences. 

A documentation of my journey

of creating AR & VR experiences. 

A documentation of my journey

of creating AR & VR experiences. 


A documentation of my journey
of creating AR & VR experiences.

08- TILT EXP- III (LAND)

06- TILT BRUSH EXPERIMENTS

06- TILT BRUSH EXPERIMENTS

06- TILT BRUSH EXPERIMENTS

06- TILT BRUSH EXPERIMENTS

Here are some of the images of the work that I've been doing for my thesis project. 

All objects were created in TiltBrush and then post processed in Unity. 


TiltBrush is a Google created application which lets you paint in 3D space with virtual reality. I've been using this software since August 2019 for the Cubanova project at the CRR, but lately have started using the software for designing environments and creatures for my thesis project. 

TiltBrush is a Google application which lets you paint in 3D space with virtual reality. I've been using this software since August 2019 for the Cubanova project at the CRR, but lately have started using the software for designing environments and creatures for my thesis project. 

TiltBrush is a Google application which lets you paint in 3D space with virtual reality. I've been using this software since August 2019 for the Cubanova project at the CRR, but lately have started using the software for designing environments and creatures for my thesis project. 

TiltBrush is a Google application which lets you paint in 3D space with virtual reality. I've been using this software since August 2019 for the Cubanova project at the CRR, but lately have started using the software for designing environments and creatures for my thesis project. 

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07- TILT EXP- II (SPACE)

06- TILT BRUSH EXPERIMENTS

06- TILT BRUSH EXPERIMENTS

06- TILT BRUSH EXPERIMENTS

06- TILT BRUSH EXPERIMENTS

Here are some of the images of the work that I've been doing for my thesis project. 

All objects were created in TiltBrush and then post processed in Unity. 


TiltBrush is a Google created application which lets you paint in 3D space with virtual reality. I've been using this software since August 2019 for the Cubanova project at the CRR, but lately have started using the software for designing environments and creatures for my thesis project. 

TiltBrush is a Google application which lets you paint in 3D space with virtual reality. I've been using this software since August 2019 for the Cubanova project at the CRR, but lately have started using the software for designing environments and creatures for my thesis project. 

TiltBrush is a Google application which lets you paint in 3D space with virtual reality. I've been using this software since August 2019 for the Cubanova project at the CRR, but lately have started using the software for designing environments and creatures for my thesis project. 

TiltBrush is a Google application which lets you paint in 3D space with virtual reality. I've been using this software since August 2019 for the Cubanova project at the CRR, but lately have started using the software for designing environments and creatures for my thesis project. 

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06- TILT BRUSH EXPERIMENTS

06- TILT BRUSH EXPERIMENTS

06- TILT BRUSH EXPERIMENTS

06- TILT BRUSH EXPERIMENTS

06- TILT BRUSH EXPERIMENTS

TiltBrush is a Google created application which lets you paint in 3D space with virtual reality. I've been using this software since August 2019 for the Cubanova project at the CRR, but lately have started using the software for designing environments and creatures for my thesis project. 

TiltBrush is a Google created application which lets you paint in 3D space with virtual reality. I've been using this software since August 2019 for the Cubanova project at the CRR, but lately have started using the software for designing environments and creatures for my thesis project. 

TiltBrush is a Google application which lets you paint in 3D space with virtual reality. I've been using this software since August 2019 for the Cubanova project at the CRR, but lately have started using the software for designing environments and creatures for my thesis project. 

TiltBrush is a Google application which lets you paint in 3D space with virtual reality. I've been using this software since August 2019 for the Cubanova project at the CRR, but lately have started using the software for designing environments and creatures for my thesis project. 

TiltBrush is a Google application which lets you paint in 3D space with virtual reality. I've been using this software since August 2019 for the Cubanova project at the CRR, but lately have started using the software for designing environments and creatures for my thesis project. 

The possibilities with TiltBrush are pretty much endless! Since I haven't studied traditional animation or 3D sculpting, it's really convenient to use this software to bring your creations to life. 

The possibilities with TiltBrush are pretty much endless! Since I haven't studied traditional animation or 3D sculpting, it's really convenient to use this software to bring your creations to life. 

The possibilities with TiltBrush are pretty much endless! Since I haven't studied traditional animation or 3D sculpting, it's really convenient to use this software to bring your creations to life. 

The possibilities with TiltBrush are pretty much endless! Since I haven't studied traditional animation or 3D sculpting, it's really convenient to use this software to bring your creations to life. 

The possibilities with TiltBrush are pretty much endless! Since I haven't studied traditional animation or 3D sculpting, it's really convenient to use this software to bring your creations to life. 

Here is my first experiment with TiltBrush (made in Oct 2019), followed by what I've been working on for the past couple of weeks. 

Here is my first experiment with TiltBrush (made in Oct 2019), followed by what I've been working on for the past couple of weeks. 

Here is my first experiment with TiltBrush (made in Oct 2019), followed by what I've been working on for the past couple of weeks. 

Here is my first experiment with TiltBrush (made in Oct 2019), followed by what I've been working on for the past couple of weeks. 

Here is my first experiment with TiltBrush (made in Oct 2019), followed by what I've been working on for the past couple of weeks. 

05- MOTION DYNAMICS

05- MOTION DYNAMICS

05- MOTION DYNAMICS

05- MOTION DYNAMICS

05- MOTION DYNAMICS

'Motion Dynamics' was a course that I had in the 3rd semester of my studies at Pratt Institute. We worked with various tools in Houdini FX, which is a VFX software. 

'Motion Dynamics' was a course that I had in the 3rd semester of my studies at Pratt Institute. We worked with various tools in Houdini FX, which is a VFX software. 

'Motion Dynamics' was a course that I had in the 3rd semester of my studies at Pratt Institute. We worked with various tools in Houdini FX, which is a VFX software. 

'Motion Dynamics' was a course that I had in the 3rd semester of my studies at Pratt Institute. We worked with various tools in Houdini FX, which is a VFX software. 

'Motion Dynamics' was a course that I had in the 3rd semester of my studies at Pratt Institute. We worked with various tools in Houdini FX, which is a VFX software. 

Below I've attached the showreel of what was made in class during the semester.

Below I've attached the showreel of what was made in class during the semester.

Below I've attached the showreel of what was made in class during the semester.

Below I've attached the showreel of what was made in class during the semester.

Below I've attached the showreel of what was made in class during the semester.

04- A TRAIL OF HOPE

04- A TRAIL OF HOPE

04- A TRAIL OF HOPE

04- A TRAIL OF HOPE

04- A TRAIL OF HOPE

'A Trail of Hope' is a project which was a collaboration with Aishwarya Sarvade.

'A Trail of Hope' is a project which was a collaboration with Aishwarya Sarvade.

'A Trail of Hope' is a project which was a collaboration between Aishwarya Sarvade and yours truly.

'A Trail of Hope' is a project which was a collaboration between Aishwarya Sarvade and yours truly.

'A Trail of Hope' is a project which was a collaboration between Aishwarya Sarvade and yours truly.

It deals with her thesis project which revolves around creating portable housing for Dhanushkodi, the 'cape of good hope' of India, if you will.

It deals with her thesis project which revolves around creating portable housing for Dhanushkodi, the 'cape of good hope' of India, if you will.

It deals with her thesis project which revolves around creating portable housing for Dhanushkodi, the 'cape of good hope' of India, if you will.

My contribution was creating the landscape and texturing the buildings and the surroundings to the best of my ability on Unreal Engine for taking the final renders of the project. 

It deals with her thesis project which revolves around creating portable housing for Dhanushkodi, the 'cape of good hope' of India, if you will.

My contribution was creating the landscape and texturing the buildings and the surroundings to the best of my ability on Unreal Engine for taking the final renders of the project. 

It deals with her thesis project which revolves around creating portable housing for Dhanushkodi, the 'cape of good hope' of India, if you will.

My contribution was creating the landscape and texturing the buildings and the surroundings to the best of my ability on Unreal Engine for taking the final renders of the project. 

My contribution was creating the landscape and texturing the buildings and the surroundings to the best of my ability on Unreal Engine for taking the final renders of the project. 

My contribution was creating the landscape and texturing the buildings and the surroundings to the best of my ability on Unreal Engine for taking the final renders of the project. 

My contribution was creating the landscape and texturing the buildings and the surroundings to the best of my ability on Unreal Engine for taking the final renders of the project. 

My contribution was creating the landscape and texturing the buildings and the surroundings to the best of my ability on Unreal Engine for taking the final renders of the project. 

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03- BLUE

03- BLUE

03- BLUE

03- BLUE

03- BLUE

The definition of Surreal for me are unimaginable experinces which could only take place in the dream world. While the whole concept of AR seems quite breathtakingly beautiful, that doesn't mean that we should restrict ourselves to real experiences that could be created in a virtual space.

The definition of Surreal for me are unimaginable experinces which could only take place in the dream world. While the whole concept of AR seems quite breathtakingly beautiful, that doesn't mean that we should restrict ourselves to real experiences that could be created in a virtual space.

The definition of Surreal for me are unimaginable experinces which could only take place in the dream world. While the whole concept of AR seems quite breathtakingly beautiful, that doesn't mean that we should restrict ourselves to real experiences that could be created in a virtual space.

The definition of Surreal for me are unimaginable experinces which could only take place in the dream world. While the whole concept of AR seems quite breathtakingly beautiful, that doesn't mean that we should restrict ourselves to real experiences that could be created in a virtual space.

The definition of Surreal for me are unimaginable experinces which could only take place in the dream world. While the whole concept of AR seems quite breathtakingly beautiful, that doesn't mean that we should restrict ourselves to real experiences that could be created in a virtual space.

   So I decided to take it a step further.

   So I decided to take it a step further.

So I decided to take it a step further.

So I decided to take it a step further.

So I decided to take it a step further.

'Blue' was a project which dealt with understanding how dynamic movement would work in an augmented space. It revolves around creating a moving whale in your living room/bedroom/any other space.

'Blue' was a project which dealt with understanding how dynamic movement would work in an augmented space. It revolves around creating a moving whale in your living room/bedroom/any other space.

'Blue' was a project which dealt with understanding how dynamic movement would work in an augmented space. It revolves around creating a moving whale in your living room/bedroom/any other space.

'Blue' was a project which dealt with understanding how dynamic movement would work in an augmented space. It revolves around creating a moving whale in your living room/bedroom/any other space.

'Blue' was a project which dealt with understanding how dynamic movement would work in an augmented space. It revolves around creating a moving whale in your living room/bedroom/any other space.

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PROCESS

PROCESS

PROCESS

PROCESS

PROCESS

As my expertise with building AR applications/experiences (so far) is rather limited, I decided to work with a simple, moving animated object.

As my expertise with building AR applications/experiences (so far) is rather limited, I decided to work with a simple, moving animated object.

As my expertise with building AR applications/experiences (so far) is rather limited, I decided to work with a simple, moving animated object.

As my expertise with building AR applications/experiences (so far) is rather limited, I decided to work with a simple, moving animated object.

As my expertise with building AR applications/experiences (so far) is rather limited, I decided to work with a simple, moving animated object.

The Blue Whale being the largest recorded creature on our planet seemed like an interesting idea. This is because even though we've seen Whales in the sky before (photo-manipulation, gifs, music videos etc.) we've never really explored them inside our own personal spaces.

The Blue Whale being the largest recorded creature on our planet seemed like an interesting idea. This is because even though we've seen Whales in the sky before (photo-manipulation, gifs, music videos etc.) we've never really explored them inside our own personal spaces.

The Blue Whale being the largest recorded creature on our planet seemed like an interesting idea. This is because even though we've seen Whales in the sky before (photo-manipulation, gifs, music videos etc.) we've never really explored them inside our own personal spaces.

The Blue Whale being the largest recorded creature on our planet seemed like an interesting idea. This is because even though we've seen Whales in the sky before (photo-manipulation, gifs, music videos etc.) we've never really explored them inside our own personal spaces.

The Blue Whale being the largest recorded creature on our planet seemed like an interesting idea. This is because even though we've seen Whales in the sky before (photo-manipulation, gifs, music videos etc.) we've never really explored them inside our own personal spaces.

BlueWhale

As I was on a shoestring budget, I resorted to rice lights to add an "underwater" like feel while playing with blur & bokeh.

Top: As I was on a shoestring budget, I resorted to rice lights to add an "underwater"
like feel while playing with blur & bokeh.

Top: As I was on a shoestring budget, I resorted to rice lights to add an "underwater"
like feel while playing with blur & bokeh.

Top: As I was on a shoestring budget, I resorted to rice lights to add an "underwater"
like feel while playing with blur & bokeh.

Blue

OUTCOME

OUTCOME

OUTCOME

OUTCOME

OUTCOME

These photos demonstrate what the whale actually looked like through the iPad. 

These photos demonstrate what the whale actually looked like through the iPad. 

These photos demonstrate what the whale actually looked like through the iPad. 

These photos demonstrate what the whale actually looked like through the iPad. 

These photos demonstrate what the whale actually looked like through the iPad. 

But the true experience of watching the whale in motion could only come forth via video.

But the true experience of watching the whale in motion could only come forth via video.

But the true experience of watching the whale in motion could only come forth via video.

But the true experience of watching the whale in motion could only come forth via video.

But the true experience of watching the whale in motion could only come forth via video.

Working on 'Blue' helped me in grasping the workflow of bringing animated objects into an augmented space. 

Working on 'Blue' helped me in grasping the workflow of bringing animated objects into an augmented space. 

Working on 'Blue' helped me in grasping the workflow of bringing animated objects into an augmented space. 

Working on 'Blue' helped me in grasping the workflow of bringing animated objects into an augmented space. 

Working on 'Blue' helped me in grasping the workflow of bringing animated objects into an augmented space. 

This project could be taken forward with explorations of other sea creatures, experiments with on screen effects for AR.

This project could be taken forward with explorations of other sea creatures, experiments with on screen effects for AR.

This project could be taken forward with explorations of other sea creatures, experiments with on screen effects for AR.

This project could be taken forward with explorations of other sea creatures, experiments with on screen effects for AR.

This project could be taken forward with explorations of other sea creatures, experiments with on screen effects for AR.

02- VAN GOGH'S LAIR

02- VAN GOGH'S LAIR

02- VAN GOGH'S LAIR

02- VAN GOGH'S LAIR

Van Gogh's Lair was soon brought into the AR world. In this project, I'd taken this model of Van Gogh's room and was experimenting with bringing forth multiple objects into AR.

Van Gogh's Lair was soon brought into the AR world. In this project, I'd taken this model of Van Gogh's room and was experimenting with bringing forth multiple objects into AR.

Van Gogh's Lair was soon brought into the AR world. In this project, I'd taken this model of Van Gogh's room and was experimenting with bringing forth multiple objects into AR.

Van Gogh's Lair was soon brought into the AR world. In this project, I'd taken this model of Van Gogh's room and was experimenting with bringing forth multiple objects into AR.

Van Gogh's Lair was soon brought into the AR world. In this project, I'd taken this model of Van Gogh's room and was experimenting with bringing forth multiple objects into AR.

This project revolved around the concept of transportation through creating a "portal" into another world.

This project revolved around the concept of transportation through creating a "portal" into another world.

This project revolved around the concept of transportation through creating a "portal" into another world.

This project revolved around the concept of transportation through creating a "portal" into another world.

This project revolved around the concept of transportation through creating a "portal" into another world.

This portal brings you into a realistic version of Vincent Van Gogh's room, which was transported from my personal studio space when I was in Bangalore, India.

This portal brings you into a realistic version of Vincent Van Gogh's room, which was transported from my personal studio space when I was in Bangalore, India.

This portal brings you into a realistic version of Vincent Van Gogh's room, which was transported from my personal studio space when I was in Bangalore, India.

This portal brings you into a realistic version of Vincent Van Gogh's room, which was transported from my personal studio space when I was in Bangalore, India.

This portal brings you into a realistic version of Vincent Van Gogh's room, which was transported from my personal studio space when I was in Bangalore, India.

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01 - MOON

01 - MOON

01- MOON

01- MOON

01- MOON

Every journey has it's humble beginnings, and moon was mine. Moon was my first project and exploration into augmented reality. 'Moon' was basically a sphere which was projected into a real-space, but this really bought forth a whole lot of ideas about what could be and couldn't be done.

Every journey has it's humble beginnings, and moon was mine. Moon was my first project and exploration into augmented reality. 'Moon' was basically a sphere which was projected into a real-space, but this really bought forth a whole lot of ideas about what could be and couldn't be done.

Every journey has it's humble beginnings, and moon was mine. Moon was my first project and exploration into augmented reality. 'Moon' was basically a sphere which was projected into a real-space, but this really bought forth a whole lot of ideas about what could be and couldn't be done.

Every journey has it's humble beginnings, and moon was mine. Moon was my first project and exploration into augmented reality. 'Moon' was basically a sphere which was projected into a real-space, but this really bought forth a whole lot of ideas about what could be and couldn't be done.

There wasn't much to this project, but I really liked showing it to my friends and sometimes, taking their photos along with it as well. It really set me in a direction that I didn't know I wanted to explore...

There wasn't much to this project, but I really liked showing it to my friends and sometimes, taking their photos along with it as well. It really set me in a direction that I didn't know I wanted to explore...

There wasn't much to this project, but I really liked showing it to my friends and sometimes, taking their photos along with it as well. It really set me in a direction that I didn't know I wanted to explore...

There wasn't much to this project, but I really liked showing it to my friends and sometimes, taking their photos along with it as well. It really set me in a direction that I didn't know I wanted to explore...

But that's how creativity hits us, in weird and various ways.

But that's how creativity works, in weird and various ways.

But that's how creativity works, in weird and various ways.

But that's how creativity works, in weird and various ways.

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 ©  Mohit Shukla 2020